I started to do this by producing a flowchart of decisions, so I knew what decisions needed to be made, but also roughly drew out what each frame would look like in order to have an idea how it would work and how many frames I actually had, bearing in mind we needed at least ten to meet the briefs criteria.
However, as I was new to Flash, I used and stuck with the template provided to familiarise myself with the program, interactivity and ActionScript 3.0. This just included the use of the 'arcade buttons'. Considerations also needed to be taken in to account, such as the audience interaction. I've noticed most interactive narrative's produced by 1st year students on their blog, are mostly aimed at a younger generation. I feel mine isn't particularly aimed at just younger people, but a much broader audience, including slightly older children. The only consideration I may of changed if I were to produce another one, is the narrative. I have many decisions in mine, but branch off and end quite quickly. I would possibly consider having a better narrative where the user might feel they are getting somewhere with a good/bad ending. Audio is the only thing I haven't considered as of yet, but we shall see what happens there, I quite like it as it is!
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