Thursday, 9 December 2010
Final animation.
Little bit gutted about my final outcome, just couldn't get the walk right in the end.
500 word rational: Of Bots and Bananas
I started this project by sketching quick storyboards of different ideas to meet the requirements of making robot walk, trip, slip and fall, or something of a similar basis. When coming to design and the construction of my robot using 3d s Max, I found the rigging the most difficult. With tutorials this made it a lot easier, but it was quite confusing at a first glance, something I found easier in time to pick up, after continually developing and changing my robot design. This made me realise to think carefully about future character designs, in terms of the rigging. Modelling the actual environment would be my strong point of my project, a I also enjoyed the most. I feel with the animation, some of my test renders were slightly better. I had a lot of trouble with this part when it came to producing my final piece. I would animate a standard pace walk, and when it came to adding more frames so my robot could walk further along, previous frames that I had already animated well, started to change, such as his feet for example, starting becoming detached from his ankle and sockets. This started to become very time consuming making sure the robot did not come apart. In my final animation, I am not pleased with the way he walks, I'm still unsure why they kept changing themselves. I will try and research why this was happening or what I was doing wrong as the walk turned out very jumpy and didn't look very natural.
It has to be said, I am not entirely happy with the way my project turned out, due to various external factors, such as my files corrupting. This put much strain and pressure on me to finish within the deadline, taking into account rendering and editing time of starting everything over again, I had to act fast. If I this hadn't of happened I feel my project could have potentially been a lot better, especially in terms of animating.
I used the 'range' option in the render set up for my different camera angles. I thought this showed good use of different camera angles as I had a lot of different shots I wanted to use.
I attempted to add music to my animation but unfortunately didn't find anything suitable in time. I would have liked to have possibly a quirky background track, with the added footstep sounds, along with the stretching and falling sound. This would definitely add character and depth to my work.
For the project overall, minus all the negatives, I very much enjoyed learning to animate and feel the project has been a great insight to future projects. The projects show the hard work put in, with an outcome to still be proud of.
I am very eager to produce another project with this same brief again over christmas to further myself and improve, so I have a project that is not as rushed and one I can feel happier about.
Friday, 3 December 2010
Wednesday, 1 December 2010
More texturing, lighting and starting to animate
This is experimenting with the grass. It looked slightly sharp for hills, so I tried out another way:
Different material representing the grass test:
Testing various lighting:
Red robot..kind of clashed with the brick wall doesn't it?
Blue. Now that stands out slightly better.
The start of my animation - pushing open the gate to the park and walks down the path.
Thats all I've animated so far - a few steps! But all this took me all day sooo I'm kinda hoping I will have progressed a lot further tomorrow as it seems rendering is going to take some time.
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