Sunday, 30 January 2011

Thursday, 27 January 2011

Body parts




Modelled a hand to use as 'spare' body parts in the aliens science lab. Might experiment with adding blood to the wrist or something. I plan on Having these stacked in jars on shelves, or possibly hanging/lying around on his 'work station'.

Saturday, 22 January 2011

New alien

Managed to get the head shape slightly more like my sketches. Just made some eyes that I've used previously to get an idea of how it would look. Although we are gettin taught how to do the eyes next week.






Thursday, 20 January 2011

Jellyhead can see!


Jellyhead









This is some work for an outside project I have been working on. Next steps are to animate - keeping it simple, using the different expressions.


Modelling my character

This is the alien character I think I would like to use for my animation. To help with the modelling, I creating him out of plasticine - although it wasn't much help as I ran out so he is pretty much still 2D.



I tried modelling him on 3D s Max but had a few difficulties with his head and making his arm bridge to the body smoothly.

Tuesday, 18 January 2011

Modelling the figure

These are produced without using reference drawings:
Below are figures using reference drawings:

Frankenstein scene

Tuesday, 11 January 2011

The art of seeing

I started making my collection of photographs as I was walking around Nottingham today. Why is it I feel such an idiot taking photos of buildings in public!? I mostly got different textures for the moment, as the route I walked didn't consist of any extraordinary buildings. I shall get a Flickr account to upload these soon. I'll post some on here also soon.

Visual Development

Erik Johansson is a professional photographer and retoucher. I've had a look at many of his works today and found them quite inspiring for the new brief of interpreting a script.



These were a few of my favourites. The last one gave me an idea for the Frankenstien environment. I could build the entire house and make it floating, possibly located on another planet so the interior could be slightly quirky or futuristic.

A good location:
> sets the stage for animation
> determines the mood piece
> supports the story


E.ON Brief 2011

So we have been asked by E.ON to create a video that is lively, imaginative and informative, about their work in the UK.
We were shown a video they have been using the last 18 months. It was roughly a 6 minute film. Slightly too long than what I think is needed, especially if they were to use this to put on websites, it wouldn't be watched to the end. I think the backing track made it seem almost cheesy and didn't go too well. It was generally quite dull and doesn't promote what they are asking for in this brief. As a Virtual Environment student, I think producing a 1-3 minute animation is exactly what they need. It's a much more contemporary approach than Moving Image; live action, so I am very much enthused by making the video entirely animated. This will give it a much more fun, and initiative look.
My ideas are going along the lines of the British Gas advert:



Obviously it would vary from this and include clips of what they are asking for, such as how health and safety plays within the division.
Taking pride, value and importance of the roles and team spirit are the main focus and purpose for the film. This could be shown metaphorically. For example, a man with the florescent jacket on, hard hat etc, tightrope walking across between to pylons - 'taking care as he walks across in order to help others'. This was just a quick initial thought within the lecture. I will be meeting up tomorrow with a group to discuss and collaborate further ideas.

Monday, 10 January 2011

'Once you find out what you're about, your'll be fine!'

Brief 1:
'The art of seeing": creating your own pictorial lighting and texture reference library.
This will help in terms of becoming more attuned to my environment, developing my artistic eye. I've previously done this before when I studied Fine Art, so something I quite enjoy yet relatively simple which can have a great influence to my work.



Brief 2:

Select one of the three scripts - interpret the script planning mise en scene character design and cinematography.

submit:

1. A three minute animation

2. A three minute anamatic

3. Four high resolution renders

4. At least ten pages of sketches, and layouts for characters and environments, key poses and shots essential to making this animation and a full story board

5. A diary of your developing understanding of the project and 3D model render and composite pipeline and how you think you fit within this vocation and a 500 word rational for your solution.



Scripts:



The Matrix: The film by Andy Wachowski and Larry Wachowski 1999



Fantastic Voyage: The film by Richard Fieischer 1966



Frankenstien: The book by Mary Shelly published 1st Jan 1818



Matrix:


I think this is looking like a possibilties at the moment. Not entirely sure on how to interpret them as of yet.

Fantastic Voyage:
This script doesn't really appeal to me. I'm not entirely sure I understand all of it and no initial thoughts spring to mind for it. So I'm going to stick to one for now.


Frankenstien:
It took me a while to get into the chapter set for the scene we would have to make a three minute animation for. I really like the idea of producing a laboratory, and having a character come to life. This would also probably be the most ideal one for me as The Matrix is a strong animation piece, whereas this is more architectual something that much more interests me.
My initial thoughts are along the lines of making it quite futurtistic, on another planet maybe where the house could be floating due to no gravity. We shall see.

I'm going to start sketching ideas and character designs down to start whilst researching images to see where this takes me.