For my research project and client project I will be using characters. 11 second club resources provides a wide range of characters, the majority of them being for Maya. I therefore have been practicing with the Morpheus Rig and the Eleven Rig. I still need to get the hang of the animation aspect - the most important part. I was having trouble with key frames, but something I am willing to keep learning and experiment with, however I think for now, I will produce my artefacts in 3DS Max as i can perfect the animation a lot easier than I might be able to do in Maya. Plus, my artefacts are relating to what makes characters believable!
Morpheus Rig.
Eleven Rig.


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