Key Principles I am looking into:
>Anticipation
>Exaggeration
>Secondary Action
>Timing
I have been doing some observation on anticipation to start with, and have found some very useful online videos/tutorials. The video below uses a character in 3DS Max, showing Anticipation and the build up of a certain action can be used effectively.
This link also provides files for examples of all 12 principles of animation, so has become veery useful for practising potential artefacts!
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