Wednesday, 8 February 2012

Artefact 1 Evaluation - creating believable characters through the key principle of animation:Anticipation

For my first artefact I chose to focus on Anticipation as the first principle. I tried to decide on an action to animate that clearly shows an anticipatory action. I needed an action that allowed a backwards movement before the forward movement. I decided on an enthusiastic fist punch in the air, almost like a victory action. To emphasise the principle, I created the animation showing the before and after the anticipatory move. For my final version of this artefact, i edited together several camera angles so the small difference between each movement could be slightly more noticeable.
I focused on animating the full body and also some facial animation in order to develop a more convincing and believable character. As I wanted to focus on just one specific principle for this artefact, no narrative was used. I think for this artefact to be more successful, the action would have to be longer, or include some sort of narrative so the principle of animation being focused on would just be a small part within the animation. I have realised that it is relatively difficult to create an animation with only one principle, as generally there would be a few within a short piece. The response I got for the previous tests of my first animation included slowing down the action so the difference between the 'with' and 'without' anticipation was more noticeable. I therefore did this for my final edit of this artefact.
From doing this artefact I did however learn a lot from adding such a small anticipatory action, and the difference it makes for making a more believable character.

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