Wednesday, 8 February 2012

Client Project progress

So I've been very indecisive on what character to use for this. Ideally I wanted to use a female character in 3ds max, but there wasn't much of a variety, that had both body and facial rig. I've always been keen to learn maya so have been with a few rigs on there. It is quite similar to 3ds max so have been getting on with the morpheus rig quite well. I have modified the character a bit so it looks more like the red haird character from the scene 'bad teacher'.
I did consider modelling my own character at one point but then figured it was just taking too much time up when I am only interested in focusing on the animation.
Here are some images of what I had modelled:








I think after I modelled the head I knew I should give up!
Here are some stills from my actual animation..theres not many as im doing a section at a time where the full lip sync etc is near enough finished :)


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