Friday, 2 March 2012
Artefact 3 Evaluation - Creating believable characters through the key principles of animation : Exaggeration
My third artefact concentrated on exaggeration. The aim of exaggeration is to help make the scene more realistic, by exploring the essence of an action, so the audience can relate to it. It is used to emphasise an action, consequently making the scene more entertaining. As this artefact is answering how to make characters more believable through the key principles of animation, I had to remember to take an action and exaggerate it to give the scene more life, but not so much that it destroys the believability. For this particular principle I felt it was appropriate to create an animation to a piece of dialogue. The dialogue chosen expresses clear emotions. I was able to pick out areas that sounded like they had more stress and importance, and exaggerated poses and expressions that fall at that time. I kept the environment simple again so that the focus was on the character animation and exaggeration. The dialogue is a character expressing how unhappy he is with his appearance, so therefore animated the character talking to himself in the mirror, although there was a second characters voice in the dialogue, which was made out to be a character off screen. After receiving feedback on a completed version of this artefact, it was agreed that the exaggeration was shown quite well through the use of the exaggerated tantrum jump, and the throwing of the mirror to the ground. However, it was suggested that the second character could be his reflection speaking back to him as though he is going mad. This fits really well with the dialogue so I added in this extra clip on animation of his reflection speaking. I really like the whole idea and concept on this, I would just possibly change the last frame of the reflection talking facial expression, as though it looks more of a questioning face, to suit his dialogue line better.
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